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Why Women more driven to Scary stories?

Posted by Shane On January - 18 - 2010ADD COMMENTS

Women more driven to scary stories like  rape, murder, serial killers “, recent study states.

This study has proved the old critics wrong, where it is said  Men are  more driven towards the former stories.

The reason behind this move is that Women are more scared of the crimes that is happening in their neighborhood.  In order to prevent themselves of being a murdered victim, they are depending more on the scary books inorder to prepare themselves.

While writing in inaugural issue of Social Psychological and Personality Science by Sage, authors Amanda M. Vicary and R. Chris Fraley said a woman fears becoming the victim of a crime so she turns to true crime books in a possible effort to learn strategies and techniques to prevent becoming murdered.

However, with each true crime book she reads, this woman learns about another murderer and his victims, thereby increasing her awareness and fear of crime.

“It is not possible to state with certainty from these studies whether or not this vicious cycle occurs,” they said.

“But we do know that women, compared to men, have a heightened fear of crime despite the fact that they are less likely to become a victim,” they added.

I have been thinking on this for few time now, does  it really helps them of  not being a victim????

New Year Resolutions

Posted by Tommy On January - 1 - 2010ADD COMMENTS

I am getting really annoyed with everyone around me making some ‘new year resolutions’ and to my disgust newspapers, magazines and website all wanted to speak about new year resolutions. All I want to know is whats the big deal ? Why do you want to make new year resolution ? whats the point of all this ? How many of you have kept up to that resolutions ? I bet you would forget what your resolutions were by tomorrow. I notice some people are really annoyed by this or just too lazy to make up resolutions. They just have a ready-made reply they say, “I want to be a better person this year”. **** that. Like thats gonna happen. You said that last year and year before it. We just won’t notice any difference.

Why do we make New year resolutions if we make sure we are not gonna follow up with it ? Trust me 99.99% of people won’t even know what resolution they made this year if you ask them after a month. Some people do follow we can’t deny that. But those kind of people are those who always have a To-Do list and make it their rule of life. That means New Year Resolution is nothing new to them, they are just making another long-term To-Do list and they are gonna follow it like every other to-do list they have. Normal people just make some new year resolution just to forget it later. Just waste of time. But you can look it in a funny way. You can atleast know what other people were trying to do the whole year and still didn’t succeed in it.

For that reason, I just laugh when I see or hear about New Year Resolutions.

But this I am going to make one. I am not gonna write it down cause I won’t forget it. My New Year Resolution for 2010 is “Never make another New Year Resolution forever in your life”. There I made it! And you know I will follow it.

You guys can go ahead and read all the guides, step-by-step, tutorials, youtube videos etc about how to make New Year Resolutions. I am sure they are already been thrown at your face.

So, whats the point of this whole post ? Don’t make new year resolutions if you follow it. Do you have lots of to-do lists ? Then go-ahead and make some new year resolutions ( NEW TO-DO Lists YAY!). For the rest of us, its not just meant to be for us.

left 4 dead 2 release time and its review

Posted by Shane On November - 17 - 2009ADD COMMENTS

Having had a chance to sit down with L4D2 on PC for a couple of days, playing all five campaigns, the new Realism and Scavenge modes, and a good chunk of Versus, I think it’s about time I told you wot I think.

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I’d almost forgotten those moments. There’s only three of you still alive, the rescue helicopter is right there, in view, and you can’t move. One companion is pinned to the ground by a frenzied Hunter, another is barely alive, fallen from the path, trying to negotiate a route back, and you – you simply can’t move. There’s so many of the Infected surrounding you, pouring from over fences and climbing from a hole in the ground, swamping you, and no matter how many you kill more take their place. And the rescue boat is just there, you can almost touch it, and you can’t move.

It’s those moments that made Left 4 Dead so much more than just a four-player zombie shooter. It was the stories, the individual tales of terror and derring-do. Left 4 Dead 2 is not just a bigger, better, more involved sequel to the original game. It’s an opportunity for more of those shouted celebrations of success, or cries of betrayal on defeat. It’s what a sequel should be: the ideas from the original game rethought, reimagined, and enormously improved upon, in a new setting, with new characters, new weapons, new enemies, new tactics and new ways to play. And significantly longer than the original.

Four Survivors, living in a world where zombie-like Infected humans and monsters massively populate the cities and countryside, are desperately trying to reach potential rescue. As a team of four, working together or failing, they fight to stay alive and constantly progress. This time in campaigns that take place during the day, dusk, night and dawn, shedding new light on the original concept (sorry).

Like clowns weren't scary enough already.

While I don’t doubt that Dark Carnival will prove to be the most celebrated campaign, so amusingly set in a fairground with hidden gnome-based extras, rollercoasters to run around, and a finale involving pyrotechnics and rawk, for me Hard Rain was the most outstanding part of the game. The four new Survivors have to make a return trip on an errand, eventually making their way back to the boat that brought them there. It means the level is traversed twice (which rather than meaning they halve the effort by using each location twice, it’s instead just enormous, and played differently on the return leg), which also means you might not want to collect every item you find on your way out there, whether in safe rooms or scattered around levels. You’ll need to save stuff for your way back – which is frightening. But what makes Hard Rain quite so thrilling is not only the dusky open areas and brilliantly smart layout, but the weather.

Wading in water is dangerous times.

It rains throughout, and in a novel twist for gaming it looks like rain. And it’s a rain that gets worse at the behest of the AI Director – Left 4 Dead’s omnipotent controller of everything from the position of ammo to the spawning of enemies – and in this new game, occasionally the layout of the levels themselves. And the weather. Whenever the Director feels it might cause you the most terror, a storm rolls in. The rain picks up, becomes louder, and you hear that first crack of thunder. Remember when you played the first game and you encountered a Witch? The terror that induced? You’ve probably got over that now – you know what will trigger her, how closely you can sneak around her, what her limits are. Thunderstorms bring that horror back. The noise of thunder attracts the hordes, and attracts them in huge numbers. But with the rain crashing down and visibility poor, getting caught in the open means doom. You have to rush for shelter, the nearest building, the closest thing with a roof. The sound of thunder evokes shouts from all playing, “Get to cover! In there! In that house!” And the four of you sprint for the door, defending all entrances, and attempt to stay alive until the storm passes. It’s absolutely enthralling – a sensation that no game has offered me before – the crazed desire for shelter and protection amongst the safety of your friends.

On that return journey through Hard Rain the storms have caused the towns to flood. You’re now wading through feet of water, completely changing how you can approach the levels, forcing you to trace routes across rooftops. And very significantly, both here and in the marshes of the fantastic Swamp Fever, the water is superb, and makes an importance difference to how you play. Brand new water effects have been introduced to a hugely improved Source engine, which look remarkably convincing. Which brings me to the trees.

Just look at that tree!

Trees in games are traditionally terrible. Even as recently as Half-Life 2: Episode Two the trees were interlaced flat panels. Here they are trees. Real, individual, trees. I realise I may sound like a lunatic obsessive here, but it’s remarkable the difference it makes. The haunting mists of Swamp Fever are so much more effective thanks to the twisting branches and thick trunks, that don’t look like a cheap 3D trick on close inspection. It’s indicative of what a beautiful game this is.

The four new characters have a more specific arc, but in all honesty I didn’t follow it too closely. Much like the original game, the story of Nick, Ellis, Rochelle and Coach is really the one you shout to each other as you play. Their comments, when heard, add splendid colour to a tale you’re telling yourself. And they really are often splendid. My favourite came right at the start, when in the parking lot outside the mall of Dead Center, when Nick – a smart-mouthed and not immediately likable guy – sees a Witch hunched up in a corner, sobbing her terrifying wail. “Maybe she’s upset because the mall’s closed?” It punctured the mood so well, his sexist and stupid remark inappropriate and incredibly funny. And of course it’s a comment that wouldn’t feature were there not to have been a Witch in the carpark outside the mall, which next time there likely wouldn’t be. Their personalities change as you progress, their experiences and bonding affecting their responses to the situation. It’s a nice touch, and one you’ll only occasionally notice if you’re not screaming instruction or begging for help.

A charger, and young Scott, having a quick chat.

Joining the crew of monstrous Special Infected, alongside the pouncing Hunter, tongue-lassoing Smoker, vomiting grotesque Boomer, and all pummeling Tank, are three new beasts. There’s the Jockey, a giggling scrawny freak who leaps on a Survivor’s shoulders and then rides them into danger. You have some ability to resist, attempting to steer against his influence, but if not helped by your buddies for too long will definitely get in trouble. He’ll run you toward a Witch, or take you into fire, or very often direct you into a pool of green noxious spit, The spit comes from the appropriately named Spitter, a tall, unpleasant creature who gobs up pools of extremely harmful toxic sludge, which if stood in will cripple your health. Perhaps you’ll get stuck in it thanks to a Charger. These hulking monsters with one enormous arm will plough into the four of you, sending as many of you flying as he can with one straight charge, and grab one of you as he passes. Then slam you repeatedly into the ground until someone comes along to help. Also joining the cast is a female Boomer (nicknamed by Valve as the “Boomette”), just for kicks, and the horror of the Wandering Witch, who staggers around areas, preventing you from simply sneaking around her hunched form.

The Spitter prevents the awful cheating of players who like to huddle in corners. Get spat upon and that tactic’s useless. She’s also smart enough to split you up, spitting pools onto stairs or pathways between your group, punishing you for not staying as a four. The Charger and Jockey similarly work to break you up, the Charger stunning and pinning, while the Jockey will smartly run you into the nearest available danger. It all weakens your teamwork, which in combination with the familiar Specials is deathly. Especially in Realism Mode.

There's really nothing that's okay with the Spitter.

This is a master stroke. Play in Realism and you lose all the hand-holding the game offers. The changes aren’t about a new nightmare setting – in fact Realism can be played at any difficulty, including Easy. It instead changes specific aspects of the game. Glows around Survivors are gone, so if you’re no longer in each other’s line of sight you can’t see your buddies. Items also don’t glow, so spotting the ammo pile or hidden health pack means coming face to face with it. Common Infected are slightly harder to kill, with headshots counting for much more damage than emptying rounds into their bodies. Significantly for a Witch-fanatic like me, the sobbing, singing dreads now kill you with one hit. Not incapacitate, but kill, no getting back up without a defib. It gives her back her power, makes her an object of fear once more. Startling her is not an option, and when it accidentally occurs becomes sheer, lunatic panic. But most importantly, it refocuses you on teamwork. While L4D1 required you to stick together to survive, it allowed dalliances. With Realism switched on, you have no choice but to huddle together, and focus on each other as much as yourself. Or you’ll be in big trouble.

Any death in Realism is a death – there’s no three strikes before you’re out. Unless you have a defib pack. These new objects allow you to resuscitate a fallen ally, carried at the expense of a health kit. Also amongst the new items are laser sights for weapons and incendiary ammo, either explosive or fire rounds that will boost a weapon for around fifty shots, but also making the battlefield a more dangerous place – zombies on fire will die much more quickly, but, you know, they’re also running around on fire. There’s a huge number of new weapons, with a variety of shotguns, pistols, and automatic rifles. You’ll find a favourite, and then crave its appearance. There’s adrenaline shots that boost your speed, health and speed at reviving fellow Survivors. There’s vials of Boomer bile to throw at enemies, causing the horde to pile upon them. And, of course, there’s melee weapons.

Oh, the lovely lovely chainsaw.

It seems impossible to believe these weren’t in the original, so obvious an inclusion as they prove to be. It’s an immediate instinct when piled upon by frenzied horde to switch to your melee (should you be carrying on instead of pistols) and slash your way through them. And like the regular weapons, you’ll quickly find a favourite and hope to find it. There’s something superb about a good old baseball bat, clobbering the Infected in brutal thwacks. But the katana is fast and horrendously capable of slicing off limbs and heads. Or perhaps you’ll prefer the comedy of a frying pan, thwanging against the enemy. Then there’s cricket bats, machete, axes, and, well, electric guitars. Oh, and I seem to have forgotten to mention the chainsaw. With a limited amount of fuel, and a noise that attracts the horde, it’s a risky tool. But a deeply, harrowingly dangerous one. Each melee weapon does horrific damage, slicing, smashing and hacking at the thousands of infected creatures that you’ll encounter in a campaign. But hey, they’re only zombies, right? The brutality of it, the astonishing gore as entrails spill from sliced open bellies, trails of blood gush from chopped limbs, blood gurgles from mouths before heads explode – they’re zombies, so it’s fine. Right? Except, well, look at the graffiti that covers the walls.

The only significant mistake in L4D2 is the pacing of the opening campaign, Dead Center. Set around and inside a mall, is a perfectly decent Left 4 Dead campaign. But despite introducing the new characters (their dialogue for this campaign is unique – they don’t yet know each other’s names, nor indeed what to call the new Special Infected, and are feeling each other out), and new enemies, it’s the least inventive of the five. It’s slightly too familiar – too much reminded me of the airport level from the original – and it fails to evoke the thrill of zombie bashing in a real-world mall in the way that, say, Dead Rising so brilliantly achieved. It’s been looted to the point of being barren, and ends up feeling sparse and sterile. Its finale, a narrative-related version of the new Scavenge mode (see below), involves frantically filling a car with gas from canisters scattered around the centre of the mall, which makes for an excellent and novel climax, but then ends with their simply driving through a wall and cutting to credits. No shot of their speeding victoriously away. Obviously being as good as an original Left 4 Dead campaign is not a very harsh criticism – it’s still good stuff. But compared to what’s to come it’s an inauspicious opening for what goes on to be a truly remarkable game.

The mall's scavenge map is good, but Swamp Fever's is best.

Talking of Scavenge, this proves to be another fantastic new addition. Along with the regular Campaign, the truly brilliant Realism Mode (I can’t stress enough how much this adds to the experience, forcing teamwork and communication, and making the game much more terrifying), and Versus Mode letting you take turns to play as the Special Infected against another team of four in the regular campaign levels, is Scavenge, a new team-based multiplayer that approaches the game in a brand new way.

It turns the game into an arena-based multiplayer. Each of the six Scavenge maps (one from each campaign, and two from Hard Rain) takes place in a contained area from the level, requiring the Survivor team to collect sixteen gas cannisters and get them to a tank, car, generator and so on. The Infected have to stop them. The game starts with a minute and a half on the clock, with twenty seconds added for each successfully deposited cannister, but the game is only over once the clock has run down and no Survivor is carrying a can. This means that things become brilliantly frantic, players scrambling for a can as the clock gets near to zero, the Infected taking advantage of this by setting up traps, Spitters making the area around the filling point impossible to get near, Boomers vomiting at just the right moment to ensure anyone filling is failing thanks to Common Infected attacks, and so on. Jockeying someone away into a corner right at the last moment is hilariously mean, and a well-timed Hunter has never been so effective.

Because a Scavenge game takes place in a contained location, it means tactics can be repeated and refined, especially if you play best of three or five. It gives you a chance to specialise your skills in a way that Versus couldn’t without hours and hours of play. It makes grudge matches that bit more effective, even if it means losing out on the thrill of Versus mode’s desperate dashes to reach slightly farther than the previous team. Oh, and there’s also ten maps ready for Survival mode as well, of course, but I should say I didn’t get a chance to play these before writing this.

Gore? Well, there's a bit.

Left 4 Dead 2 takes an already good idea to the next stage. Every aspect of it is designed around how people play games, and indeed how people played Left 4 Dead 1. Sneaks and cheeky work-arounds are blocked with cunning new techniques, enemies and challenges. The storytelling that was admired before is increased, but without its impeding on your own ability to create narratives with friends. The crescendo events are ramped up, tougher, and often more explosive. And the new modes, Realism and Scavenge have immediately become my favourite ways to play. Alongside the perfectly adequate but comparatively underwhelming beginning with Dead Center, is the enormous smartness of chapters like Hard Rain and Swamp Fever, or the ridiculous inventiveness of Dark Carnival, and indeed the frenzied intensity of the final campaign, Parish, making for an absolutely exceptional time.

Thfire would like to thank rockpapershotgun.com  for this post. The credit for the post is deserved by rockpapershotgun.com

Women For Women International

Posted by Shane On October - 1 - 2009ADD COMMENTS

Women  For Women international  has  turned the life  of   poor and war wounded people  into a good one.  Looking in to their website the First thing a person can  see is  Sponsor now. They clearly like us to know that they organization depends on the contribution that people make.

For going in to their website  click the link   Women For Women International

Women for Women International is an organization that works to help women of war improve their lives. It was founded in 1993 when they first began their work in wart torn countries. The organization hopes to help all the women victims of war where ever it happens.

I just visited the website and the front page of the site has the following message:

oprah-home-panel

According to the website womenforwomen.org, the countries which they concentrate are

  • Afghanistan
  • Bosnia and Herzegovina
  • Democratic Republic of the Congo
  • Iraq
  • Kosovo
  • Nigeria
  • Rwanda
  • Sudan

Also run for Congo Founder and Women for Women sponsor, Lisa Shannon, to be featured on The Oprah Winfrey Show, today October 1st, 2009

5 Ways to Maximize Happiness

Posted by Shane On September - 13 - 20091 COMMENT

Here is the exciting way to  maximize our  happiness. I came across this concept in the site named  howstuffworks.com

This is so cool. I have taken their 5 way tips to bring you this post.

According to howstuffworks.com, the 5 ways to maxman sitting in parkimize happiness is

5: Go with the flow

4:Appreciate the small things

3:Stay Present and Positive

2:Build a  community

1:Be fit

Sounds interesting ah..Well it is, if you follow these steps your sure to be bounded with bunch of happiness.

Go with the flow

what do you think by going with the flow???  Think about the last best work of yours.  Make yourself believe that your the best at this work. Take up the challenge.And go with the True  spirit.

Appreciate the small things:

Sometimes, we fail to recognize How large this factor helps in our mood of happiness. When you have received a favour, even a small bit , say thank you. This will help you to smile and ofcourse the receiving person will  smile.

This act will help in removing the heat from the mind. Appreciation is the best reward for happiness.

Stay Present and Positive:

Always be positive on the things that your about to do. Being positive, will reduce nervousness and will drastically help you to see the effective solution

Build a  community:

Have a dedicated family, friends circle around you always. This will  help you to be happy. In particular this will be a huge help for the aged.These days thanks to social networking , any member can create a friends circle.

Be fit:

This is the first law for happiness. Be fit!! Yes, being fit will remove all the physical pain and it also reduces mental stress. This is the ultimate momentum for being in peace and secure happiness.

Work in your physical fitness, walk for atleast 20 min every morning. Eat healthy food.

Follow these five steps and am sure you will discover the new way of life that you have not seen before.

COMPUTER GLASSES – BENEFITS

Posted by Vijayalakshmi On August - 12 - 20094 COMMENTS

Computer Eyeglass

Computer Eyeglass

 Computers are part and parcel of everyone’s life. They are very informative and useful in all fields. When there is a benefit automatically there has to be some draw backs too!!

When the computers give useful and latest information it also provides unwanted and destructive and damaging information too!! This is an irreversible and very hard to accept fact. Apart from this computers have a very bad and negative impact on the health of the person using it. If used occasionally the negative effects may be minimal and negligible, but when used for long duration the effects can be harmful and damaging too!!

Among the computer user related sicknesses the most common is eye related problems. This is commonly known as Computer Vision Syndrome (CVS). Prolonged use of computer may give strain to the eyes and may affect the normal development of the vision both among adults and children.

The most common symptoms of CVS are:

1. Headaches

2. Tired eyes

3. Burning in the eyes

4. Watering of the eyes

5. Neck and shoulder pain

6. Loss of focus

7. Double vision

8. Blurred vision

The strain to the eyes while reading from a computer screen is much more than the strain that one feels while reading a text from a printed paper. Words on a computer screen are created by combinations of tiny points of light (pixels), which are brightest at the center and diminish in intensity toward their edges. This makes it more difficult for our eyes to maintain focus on these images. Therefore the strain is more. An eye specialist will detect this problem and give the corrective measures. This is very essential for those who work on computers for a long hours and whose profession demands such a task.

There are anti glare filters for the computer screens but they may give relief but may not reduce the visual problem. To get relief from visual problem, one will need computer eyewear. An anti-reflective coating is highly recommended for computer eyeglasses. AR coating reduces reflections on the front and back surfaces of the lenses that cause glare and interfere with your ability to focus on images on your screen.

Studies suggest that most computer users experience some level of eye discomfort from computer work, it is reasonable to say that most people who work on a computer more than a couple hours daily could benefit from computer eyewear. If you experience tired eyes, overall fatigue or discomfort when working at your computer, schedule a computer vision exam. Your eye doctor can help you decide if computer eyeglasses are right for you.

Research says that CVS affect productivity, accuracy and causes discomfort. With computer glasses you can read and work for a long time before you even get tired. Therefore another benefit of computer glasses is that it helps you work effectively, accurately and without discomfort and you are more productive. Computer glasses will give you more than just relief from headaches and tiredness. There is no better feeling like being alert and attentive even after 8 hours of working. After using these glasses you will realize that a simple thing as wearing glasses can do a lot for you.

No one can put an amount on the ability to see clearly. Actually seeing better is definitely priceless. One should realize that there is a big difference between computer glasses and reading glasses. This difference should not be ignored. Should one need glasses for reading and work on a computer on a daily basis, one should not substitute computer glasses for the reading glasses. This could cause long-term damage to the eyes.

Not every computer user needs computer eyeglasses, but most people who use the computer frequently throughout the day will stand the chance of experiencing negative symptoms. Computer eyeglasses can be beneficial in the long run by reducing excessive focusing demands on the eyes. They may also be useful in preventing or retarding development of any eye conditions that could result from computer usage.

Therefore it is advisable to give a thought to the use of computer glasses. But it is advisable that one should think of it only after consulting an eye specialist (Ophthalmologist).

How Money acts as Marriage Enemy

Posted by Shane On August - 9 - 2009ADD COMMENTS

coupleThey say when it comes to Love, Money cant stand a chance next to it. This fact is applicable and thoroughly accepted.

But, When it comes to decision on Marriage, Money plays a key role on the couple then their marriage a, latest study reports. Sounds cheeky yeah.

There is a critical policy that played a huge role until 1980 in America. That policy the current generation people not aware off which wants the couple to undergo Blood test to obtain them the marriage license.

Now wait a min, why do we require Blood test for getting a Marriage License this question will pop in your head.

Accordingly, this is the best method adopted for avoiding the birth defect of the infant. Do note that the blood of the parents play a key role on child Health.

But not until 2006, many vaccines was discovered for rubella or syphilis and everything is fine now in most state of America cause the cost of blood test is cheaper now thanks to penicillin.

The states Mississippi and the District of Columbia was taken into account for the study. The reports suggested that Due to not being able to manage the marriage cost, Many couples used to fled from the above mentioned state and travel to other states for getting married.

The cost include several factors like, marriage fees, indirect tax, transfer programs, blood test, counselling, waiting periods.

This policy is still followed in America. That sure prevents a positive marriage decision.

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